Balarin OakenShield


STR: 17
DEX: 15
CON: 17
INT: 14
WIS: 13
CHA: 18

Hit Points: 24
AC: 25, touch: 12, Flat-foot: 19

Fort: 10
REF: 6
Will: 8

Melee: 5
Ranged: 4
CMB: 5
CMD: 17

Feats: Two Weapon Fighting, Improved Shield Bash

Class Features: Aura of Good, Detect Evil, Divine Grace, Smite Evil 1/day, Lay on Hands 5/day

Skills: Diplomacy 9, Intimidate 10, KN Religion/nobility 6, Sense Motive 7

Weapons: 2 Heavy Mithral Spiked Shields, regular non masterwork steel spikes. 5 to att or +3/3 when using TWF. Main hand is 1d6 + 3 dmg, off hand is 1d6 + 1 dmg.


Born 19 seasons ago in the heart of spring, Balarin….huh? Not that far back you say?

My father was a diplomatic emissary for a large township. Not a huge city, but we had our own fleet. We traveled the lands meeting with other governments, discussing land rights, hunting usage, and other petty squabbles I never concerned myself with. I myself enjoyed the less savory sides of town. The back alleys where one could test his luck with the dice or the ladies. I learned and watched and had grand hopes of one day becoming a rogue, or perhaps a bard. They always seemed to be off on grand adventures.

Well, one day in the main city to the north I was testing out some new loaded dice. I guess the locals didn’t take kindly to me taking their hard earned (stolen) gold. This wasn’t my first scrape with their kind, but this was the first time I realized I was near a thieves guild. Too late I’m afraid because this time I wasn’t going to be able to walk away from the situation with just the need for a little clerical attention. Yep, I was a goner.

Well, I guess there was one little piece of luck going for me that day. There happened to be a paladin walking through the neighborhood. Why he was in that part of town I may never know. What little I saw of it was glorious! Thieves, beggars, pick pockets, and rogues flying this way and that. He had to have been outnumbered 10 to 1, but he had this look of absolute serenity upon his face while he was fighting, almost like he knew he was in the hands of his god, doing exactly what had to be done to make the world right. You know, that really smug look a guy gets when he lets out a silent but deadly and can blame it on the dog.

Well this paladin, he took me back to the temple of Iomedae, after healing me up a bit so I wouldn’t bleed out on his shiny armor. I asked him what I could do to repay him and all he said was “Do what’s right”. Do what’s right? What in the hell is that suppose to mean, do what’s right? Paladins, they are a weird bunch. Well I sat down, rested up and had a sparse meal with all those holy types and got to thinkin about what he said. He had moved on since then, saying he had other errands to run.

Never was much for the religions, looking more towards my own skills and lady luck to get me through, but I figured if anyone might know what he was talking about it might just be the deity he looked up to so much. So I gets on my knees and starts to talk to Iomedae. Nothing fancy, mostly stuff like “what did your fool paladin mean when he said ‘Do what’s right’”? Well I must of been there a while, think I might have had something knocked loose in my skull from the fight, because my knees were even more bruised then when I went in. Must of been in the middle of the night because I think everything was dark when the light hit me. Never had I felt so loved. Never had I felt so sure. I had never felt conviction before, never knew what it truly meant before that moment. So this was what the look was about!

I saw my briefly my path laid out before me, and can still feel wisps of it from time to time. Grand battles, glorious riches, honor amongst all the lands, betrayal, falling, and being found. All revealed in an instant yet gone just as fast. Well I did the only thing I could when a god tells you what to do, I did it. Let my parents know they could continue on their journey without me, and returned to the church to accept the challenges that awaited me.

Made it through paladin school, got sent out with a party to make a name for myself and then woke up on a beach, mostly naked among a rag tag bunch of other people who had the same splitting headache, clothes, and tramp stamp I had.

Hello Adventure.

OOC: My play style for this Paladin will be as such: The Valkyrie (or Avenger): Think Judge Dread, or Avenging Angels, or Batman. You are here for a purpose, and you will not accept surrender as an option. You will let the party generally work in whatever parameters they want, including setting traps and taking the enemy by surprise, as long as they are brought to justice and no innocents are hurt. When you are talking with enemies, you don’t talk nice, you strike PURE FEAR into their hearts (high skill:Intimidate). When you find their head, you will not accept surrender for the terrible deeds they have done.

The Valkyrie tends to push the bounds of Lawful Good; they are the purest form of Lawful, with a desire to bring back order to society. They will not compromise situations to hurt innocents, but by the same token they take a hard hand to enemies. The party will actually accept you into their plans; they aren’t going to have to plan behind you in order to use poisons or traps or lying to get what they need from enemies.

With a dash of the following when socially interacting with NPC’s.: The Tai Master: Usually reserved for Monks and Clerics, the Tai master will never impose their harsh standards on anyone else. They will offer suggestions in the “How do you feel about this?” style (think “New Age” people). If the person decides for themselves to take the good path, give them a smile and small words to encourage them in the future. If not, say nothing negative at all… remember their path to enlightenment may be far away from yours.

The Tai Master works great for Lawful Good clerics, where I have played one successfully. Unlike the other roles, he is often able to get the group to gradually change to more good ways; it’s human nature to like the encouragement given. The only reason I add caution to this is it is hard to justify with a low wisdom, and sadly dump stats are necessary for an effective paladin. But if you can deal with not quite playing your scores, or de-optimizing a bit for roleplaying purposes, the Master is a great choice that everyone will be able to get along with.

Balarin OakenShield

The Falling Tide silentnights